3dfb |
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Quickstart:
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<-- Tilmanns Ecke
Introduction |
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The most recent release is 3dfb 0.4
NAME 3dfb - Display directory structure relative to argument SYNOPSIS 3dfb path [-V | --version] DESCRIPTION 3dfb renders the directory structure in a window using the OpenGL Library. It allows you to explore the whole hierar- chical filesystem tree by clicking on objects. When invoked the program will print a short help info on the console. You can access this help every time by pressing the < SPACE > key. The help will be rendered in the scene and is immune to MODELVIEW manipulations. You can not delete or modify files or directories. Support for that will be added in the future. Just click on the polygon and you will be taken to that directory.
Screenshots |
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A view from far away on /usr (66k)
Starting view at / (70K)
Download |
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3dfb is released under the GPL. See COPYING for more information. In the
distribution is also a .spec file included, so it should be very easy to
build an RPM.
3dfb can be compiled whether with the AUX Stuff or the GLUT library. I
succesfully compiled it on my home Linux System and on a SGI IRIX.
Download 3dfb.tar.gz